Come out roll: The don't pass is basically the opposite of the pass line bet above with one exception (you don't win on a twelve, it is a push). If the roll of the dice is a “seven” or an “eleven” you will lose your don't pass bet. If the roll is a "two" or a "three" you will win even money on your don't pass bet. If the roll is a "twelve" you will push (tie). When a point is established: This is the complete opposite of the pass line bet above. The don't pass will win if the shooter rolls a "seven" before he rolls the "point". You do not want the number to repeat.



